Randomness of dice rolls is poorly implemented
Though in general this game is great and i like to run the board version of it often with friends here i put only 3 from 5.
Firstly the only viable option is to play multiplayer, and it really appeals the most. UI is poor, so playing against comp is booring.
Secondly multiplayer in the end occured to be a waste. I can compare to the real board version and here you cant avoid the feeling that the randomness of dice rolls and cards/homes variecy is actually biased for some reason. I mean if there is a trend that one player gets a lot of 5 or 6 rolls in the beginning or good cards/homes on his turns then almost always exactly this player will get the credit again until the end. Almost in every 2 player game when there are only 14 homes present I see 1-7 homes cards.
Thirdly I would make a turn limit timer. Otherwise you need to start 20 games hoping that at least one player will have time to play with you right now and not to wait for 5 days forgetting what was that session about.
Geormin about
Stone Age: The Board Game, v2.1